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Babies earn cash and geese sprout fingers in this bizarre mobile game

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Published in Science & Technology News

BERLIN — "Tingus Goose - Weird Idle Game," a mobile and desktop game getting rave reviews on Apple's App Store, delivers on its name with a surreal mix of idle and puzzle mechanics, from bouncing babies that generate cash to finger-feathered geese and more.

It begins with a pregnant person in a hospital bed, someone holding their hand, both smiling blissfully. Beneath them is a big button labelled "Grow."

Water trickles onto the person’s belly, the belly swells and a gigantic goose’s head bursts out, honking loudly.

If that already sounds too strange or unsettling, you haven't heard the worst. As the game progresses there are babies rolling around that produce money as they bounce, goose wings made of fingers and cows growing from a goose’s neck.

The developers clearly intend to deliver on their promise of a "Weird Idle Game." Weird it is, without question.

While it's not for everyone, the 4.8-star rating from 10,000 reviews on Apple's App Store suggests it has a dedicated fan base.

 

In game play terms it is a blend of a puzzle game and a so-called idle game, where you build things and wait for them to produce resources so you can build more.

Players must place branching structures that catch the babies so they remain bouncing and keep generating money. If a baby eventually drops to the ground, it climbs into a piggy bank, which realizes the profit awarded for that level.

The further you progress, the more levels and mechanics you unlock. With the right combinations you can squeeze out even more profit.

Overall it is about a four-hour experience that is never very demanding, and at times the mechanics run a little imprecisely.

"Tingus Goose" is available for Android, iOS, PC and Mac, costs around €7 or $7, and carries an age rating of 6 (though given the bizarre content one might question whether it is really suitable for children).


©2026 dpa GmbH. Distributed by Tribune Content Agency, LLC.

 

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